Archipelago Invasion
This game was produced for the Jampley Game Jam, with the theme "Divide and Conquer".
We use the part of "Conquer" through the goal of the game that is to conquer all the castle in each level. And you need to divide the resources from the castles, or plan how to conquer castles and how to divide your time.
Update (for the Post Jam N°10) :
-The visual of the action order has been changed by an arrow instead of a figure.
-More sounds and music.
-The army/player sprite has changed.
-Transitions have been added between certain screens.
-The bug that causes the game to be softlocked if you press Space without planning a route has been fixed.
Goal of the Game :
The goal of the game is to conquer all the castles of every island.
To do that, you will need to capture cows, train your army, or collect minerals from the mountain to raise the number of soldiers, raise your defense, and make your attacks more powerful.
But, be aware, the enemy also exploits its resources, and get stronger with every turn that passes. Steal these resources and be strategic on which target you attack first.
How to play :
-Click with the mouse to order the advance path of your army
-Press space to start your army on the path you set
-ATTENTION: the army can move only adjacently to the north, south, west, and east.
-When you come into contact with a castle, a window opens, representing the fight; click with the mouse to skip each turn.
-Use P (on web) or Esc (on software) to pause the game.
Easter Egg : Animated sprite from gravity storm by Jampley Games.
Credits :
Programmers : THE GREAT GATSBY , becazz, Konayuki3
Arts : THE GREAT GATSBY, becazz
Sound : becazz
Updated | 12 days ago |
Status | Released |
Platforms | HTML5 |
Authors | Konayuki3, THE GREAT GATSBY, Becazz |
Genre | Puzzle |
Made with | GameMaker |
Tags | GameMaker, Pixel Art, Tactical, Tactical RPG, Turn-based Strategy |
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Development log
- Bug Fixes12 days ago
- Archipelago Invasion retrospective26 days ago
- Update - V1.1 - (For Post Jam)30 days ago
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